![]() The amount of the referenced item to grant the player.Throwing Knife has a rarity of 2 for some reason].3 – Only one available in game and cannot drop a second time (but may clear from inventory on new game cycle, like Key items).1 – Weapons/armour/items that may drop multiple times in one game cycle.If this is set to anything other than -1, the game will flag that you have collected it and may not collect again.Used in conjunction with its respective cumulateLotPoint01-08 to store the accumulated "points" towards weighted probability that the item will be chosen to be granted upon next attempt.Used in conjunction with its respective GetItemFlagID01-08 to accumulate "points" towards weighted probability inaddition to the LotItemBasePoints that the item will be chosen to be granted upon next attempt.cumulateLotPoint01 -> cumulateLotPoint08.Probability weighting to choose a given slot 1-8 based on the ratio between the slot value and the sum total of all slots' LotItemBasePoint values.LotItemBasePoint01 -> LotItemBasePoint08.0xFFFFFFFF – when left deliberately blank up setting non-guaranteed drops.0x40000000 – consumables – EquipParamGoods.0x20000000 – rings, covenant seals – EquipParamAccessory.0x10000000 – armour – EquipParamProtector. ![]()
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